underneath.study is an offsite and online learning + arts collective dedicated to the principle of generosity as knowledge. situated in the belief of sharing skills, resources, and time, underneath.study and its offerings stem from generosity within and should be as accessible and straightforward as possible. our offerings are built on community and promise a tangible or lyrical artifact at the end to be shared as a token of shared time together, and published in our collective zine publication on a rolling basis.


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a chill studio hang for creative coders and artists working with tech in their art

a relaxed studio session for artists and creative technologists who build their own tools. come work, share, and experiment alongside others exploring technology as part of their art practice.

w/ mark russ hellar

saturdays

10 am – 2 pm pst

at muddy waters coffee house, sf

register

whether you’re patching in touchdesigner, sketching in p5.js or processing, prototyping with arduino, esp32, or raspberry pi, experimenting with hydra, max/msp, or vvvv, or pushing pixels in unity or unreal, this is a space to explore ideas and keep your practice evolving.

bring your laptop, sketches, hardware, or just your curiosity. jam, troubleshoot, swap tips, or simply hang out and see what others are creating. i’ll have a projector set up if you’d like to show what you’re working on — visuals, prototypes, experiments, or works-in-progress.

this gathering is about exploration and shared practice — a collaborative, low-pressure environment for people who learn by making.
mark hellar is a creative technology consultant for cultural institutions throughout the san francisco bay area and beyond and owner of hellar studios llc. he specializes in innovative yet practical digital media and software-based solutions for multimedia artists and the institutions that support their work, with an emphasis on developing systems and best practices for exhibition, documentation, and long term preservation. before opening hellar studios llc in 2009, he worked as a systems architect at the tides foundation, digital studio manager at the san francisco art institute, and as the digital media specialist at bay area video coalition. mark is currently working on new media conservation initiatives at sfmoma, including the conservation and care of their software-based artworks. he is also the software developer for the studio of artist lynn hershman leeson and oversaw the installation of her retrospective at the zkm center for art and media in 2014. mark is an advisory committee member for the digital repository for museum collections at moma and has presented on the production and conservation of software-based artworks at harvard university, the smithsonian institute, solomon r. guggenheim museum, docam research alliance, and the american institute of conservation. he is also faculty at the san francisco art institute and teaches on the topics of virtual reality, augmented reality, and physical computing.

mhellar

a chill studio hang for creative coders and artists working with tech in their art